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Showing posts from March, 2023

Marcus Rashford

Image
  Language 1) Make two lists - one of website conventions used on Marcus Rashford's official website and one of social media conventions found on Rashford's Twitter or Instagram pages.  twitter- he uses background imagines/ banner imagine  also has a loo-brand identity  has a bio  has a online engagement/audience interaction  website in the front of his websits he has got a picture of himself wearings suite  the low angle imagine show how powerful he is  also the body language  2) How does his website promote the Marcus Rashford brand? dresses professionally his logo has  his initials  show what he does for living  3) What is the first page you see when you visit Marcus Rashford's website and how does this promote his brand and good causes? the first page has a picture of him as well has his logo with his initials focus on him and not his jobs .  simple, easy to navigate  4) How does Marcus Rashford use his social media profiles to promote his brand and campaigns? Give at l

Influences

  1) What years did YouTube, Twitter and Instagram launch? youtube-2005 twitter-2006 Instagram-2010 2) What is the definition of an influencer? a person that influences/inspire  another. 3) Give an example of an influencer and how many followers they have. Try and add some additional information, brand associations or other statistics if you can. Zoe sugg is an example of an influences also she has 10 million subscribes  4) How big is the influencer industry according to the article? Very. By the end of 2019, the influencer marketing industry was worth some $8bn a year. One recent report by Insider Intelligence predicted that it would grow to $15bn globally by the end of 2022 g  5) What are the problems associated with being an influencer? hate comments/ not being liked by others. 6) Why is it suggested that audiences actually like being sold products by influencers?  its a sigh of success and wants to be able to buy the same products as an influences  7) What representation of beauty

exam question

 ‘Gender representation in video games is fair and balanced.’  How far do you agree with this view?  Your answer should refer to Kim Kardashian: Hollywood and Lara Croft Go. i strongly disagree with the view. firstly Lara Croft go had a very sexually imagine of the stereotype of women and how they are presented. This is because Lara croft go was created by men which had the charterer of the female very sexualisued  and inappropriate  as they made it eye catching for men to look at. therefore female characters  are presented unequally and unfair. As well as  Her body features were particularly exaggerated this is because the character of Lara croft go was designed  to  attractive the male audience as she basically acquires all the features that some men would describe as perfect. Also the clothing of Lara croft  go was very sexual which had a very high impact toward women as women were seems only to attract men which therefore lead the women to be presented a a bad way.  as well as Kim