1) Who is Lara Croft and when did she first appear in a video-game?
Lara craft was the first female protagonist in video-game history.2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
Lara craft was influenced by Indiana Jones.
3) How has Lara Croft and Tomb Raider moved beyond just being a video-game?
3) How has Lara Croft and Tomb Raider moved beyond just being a video-game?
She has appeared on magazine covers more times than any supermodel.
4) What devices can you play Lara Croft Go on?
4) What devices can you play Lara Croft Go on?
you can play Lara craft only on PlayStation.
5) What type of game is Lara Croft Go?
5) What type of game is Lara Croft Go?
Lara craft is a violet and adventure game aimed at male audience.
6) How does Lara Croft Go use narrative (story-line) to make the game enjoyable for the audience?
6) How does Lara Croft Go use narrative (story-line) to make the game enjoyable for the audience?
they would update and improve on the game every year so that it would still be interesting to the audience.
7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game?
7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game?
weapons,fighting,
8) What other characters or enemies feature in the game?
8) What other characters or enemies feature in the game?
Jacob
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
the setting of Lara craft was in an Amazon Jungle.
1) How are women usually represented in video games?
women are traditional gender roles, sexual objectification, or stereotypes such as that of the "damsel in distress".
2) How does the character of Lara Croft reinforce female stereotypes in the media?
2) How does the character of Lara Croft reinforce female stereotypes in the media?
Her body features were particularly exaggerated in early versions of games.
3) How does the character of Lara Croft subvert female stereotypes in the media?
3) How does the character of Lara Croft subvert female stereotypes in the media?
She is an action hero – traditionally a male stereotype in gaming.
4) Why do some people believe the video-games industry is sexist and needs to change?
Over the past decade, news media reports have characterized gaming as a male-dominated industry in which women are in the minority and regularly experience harassment and mistreatment.
Lara Croft has been credited with bringing success on the Play Station for the games’ creators (selling 7 million copies world wide) and launching the female protagonist in games. She has also been widely thought of as a sex symbol.
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamer?
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamer?
She's a feminist hero because she's still here and she was one of the first really compelling female game characters.
Industries
1) What does PEGI stand for?
1) What does PEGI stand for?
PEGI stands for Pan European Game Information
2) What is PEGI's job?
2) What is PEGI's job?
help consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors.
3) Which company created Lara Croft Go?
3) Which company created Lara Croft Go?
square Enix was the company to create Lara craft go.
4) What two popular videogame franchises were combined to create Lara Croft Go?
4) What two popular videogame franchises were combined to create Lara Croft Go?
Lara Croft Tomb Raider and the Hitman Go mobile game.
5) What else is part of the Lara Croft/Tomb Raider franchise?
5) What else is part of the Lara Croft/Tomb Raider franchise?
comic books and spin-offs featuring the character.
Audience
1) Why might an audience enjoy playing Lara Croft Go?
1) Why might an audience enjoy playing Lara Croft Go?
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
3) How did Square Enix design Lara Croft to make it appealing to an audience?
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
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